// faq
Answers about local, free, real-time captions.
Short, source-backed answers to the questions people ask before downloading LiveAudio v1.2.5.
Is it really 100% local?
Yes. All audio processing and transcription run on your own machine with no telemetry, and internet is needed only on first run to download Python, dependencies and models — after that it works fully offline.
Does it work on Linux?
Yes, on Linux x86_64 with microphone capture, which needs the libportaudio2 package (sudo apt install libportaudio2). System-audio loopback (WASAPI) is Windows-only; on Linux you capture the microphone.
Is it free and open-source?
Yes. LiveAudio is free and open-source under the MIT license, with no subscription and no API key — you only pay your own electricity, and hardware is not included.
Do I need a GPU?
No. The CPU works on its own; NVIDIA CUDA is optional but recommended and is auto-detected, needing driver 525 or newer and at least 4 GiB of VRAM.
Do I need internet or an API key?
No API key, ever — and no account either. Internet is required only on first run to fetch Python, dependencies and models; once those are cached, LiveAudio runs entirely offline.
What's the latency?
Low and tunable — well under a second on a typical setup — using FPS-aware presets (Fast / Balanced / Quality / Stable Streaming). It is real-time and sub-second, not the few-milliseconds figure marketing pages sometimes claim.
How is it different from cloud APIs or OBS caption plugins?
Cloud ASR APIs send your audio off your machine and bill per minute, while browser caption tools depend on a remote service; LiveAudio does everything locally with no cloud and no per-minute cost. It broadcasts clean subtitle JSON over a local WebSocket (ws://127.0.0.1:8765) that OBS — or any localhost client — can consume.
// download
Ready when your answers are.
Free & open-source (MIT). No subscription, no API key. You only pay your own electricity — hardware not included.
Download LiveAudio v1.2.5 (free)