// faq
Answers about local, free, real-time captions.
Short, source-backed answers to the questions people ask before downloading LiveAudio v1.2.0.
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Is it really 100% local?
Yes. All audio processing and transcription run on your own machine with no telemetry, and internet is needed only on first run to download Python, dependencies and models — after that it works fully offline.
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Does it work on Linux?
Yes, on Linux x86_64 with microphone capture, which needs the libportaudio2 package (sudo apt install libportaudio2). System-audio loopback (WASAPI) is Windows-only; on Linux you capture the microphone.
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Is it free and open-source?
Yes. LiveAudio is free and open-source under the MIT license, with no subscription and no API key — you only pay your own electricity, and hardware is not included.
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Do I need a GPU?
No. The CPU works on its own; NVIDIA CUDA is optional but recommended and is auto-detected, needing driver 525 or newer and at least 4 GiB of VRAM.
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Do I need internet or an API key?
No API key, ever — and no account either. Internet is required only on first run to fetch Python, dependencies and models; once those are cached, LiveAudio runs entirely offline.
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What's the latency?
Low and tunable — well under a second on a typical setup — using FPS-aware presets (Fast / Balanced / Quality / Stable Streaming). It is real-time and sub-second, not the few-milliseconds figure marketing pages sometimes claim.
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How is it different from cloud APIs or OBS caption plugins?
Cloud ASR APIs send your audio off your machine and bill per minute, while browser caption tools depend on a remote service; LiveAudio does everything locally with no cloud and no per-minute cost. It broadcasts clean subtitle JSON over a local WebSocket (ws://127.0.0.1:8765) that OBS — or any localhost client — can consume.
// download
Ready when your answers are.
Free & open-source (MIT). No subscription, no API key. You only pay your own electricity — hardware not included.
Download LiveAudio v1.2.0 (free)